Thursday saw another trip to Edinburgh for a further playtest of the Cold War version of TooFatLardies’ superb Chain of Command rules.

Once again, we saw the might of the Soviet Union pitted against the plucky Brits of 1 Br Corps. We were situated in the Main Defensive Zone as the Soviets sought to expand a breakthrough to open a route west for exploitation by their tanks. The Soviets had a full BMP mounted Motor Rifle Platoon and a section of 2 T64Bs in support. They also had an HE preliminary barrage and a smoke preliminary barrage. The British had a full Mechanised Infantry Platoon (less 432s), 2 minefields and a Chieftain positioned off table in a support role.

Here is the table from the Soviet and British ends respectively:


And after the Patrol Phase – you can see the advanced Soviet JOP on the left (the rest were on the home table edge) and the British along the trees with one more over by the building on the right. It also shows the 2 British minefields on the left.


And now with the Soviet smoke:


The Soviet plan was to push along both flanks. Their armour came on over on their right flank and was pushed forward hard, covered by the smoke. Their Motor Rifle troops came on dismounted via an advanced JOP on their left flank and they were quickly in occupation of the building on that flank – one section upstairs, one down and one to the rear of the building on cover. They were also able to gradually bring on their BMPs in off table positions to provide fire support, albeit obscured by the smoke at this stage.

The Soviets moving into the house and the armour heading into the smoke:


The British struggled to deploy. Some poor dice throwing meant they came on in dribs and drabs and, crucially, the Soviet armour was able to block the JOP on the British left flank before it could be used. This forced the British to deploy in the treeline across the centre. A firefight then ensued. The British had the numbers against the Soviets in the house, but the better cover of the house evened that out and the arrival of the Soviet armour, bristling with MGs, really swung the balance. The British were gradually worn down, becoming pinned and then suppressed with several leaders falling dead and wounded; there was only one way this was going to end. The Turn ended and the smoke duly cleared. For the Soviets, this allowed their BMPs to add their HE into the firefight, but not before the British Chieftain interrupted to destroy one of them with a well placed round. Although Soviet morale had suffered, the bombardment of the British platoon left them with few men, lots of shock and a force morale that duly plummeted. Victory to the Soviet Union!!

At the top here we see the British deploying on overwatch in the treeline and, below, we see one Soviet T64B in position and the second will come up on the nearer corner. We also see the 3 BMPs poised to give fire support.


From a game design perspective, this game went really well. We have been working through some issues of Soviet Activation and Command to try am make sure we accurately represent the way Soviet forces operated. In the past, we have found it simply too difficult for the Soviets to work in a combined arms fashion but with the inherent friction in their command procedures still evident. This time, we think we cracked it! It felt absolutely spot on.

The firefight also played out very well with the adjustments to overwatch being thoroughly tested and proven. Again, a real feeling that we had captured that exchange of fire and the effects very well.

The Victory or Defeat process is also much better, but a couple of tweaks are still necessary.

Overall, the consensus was that it was another great game, that we really are hitting the mark now with the rules, after over half a dozen full playtest games, at a pretty well developed stage.

We will be at Carronade on the 9th of May running a Participation Game – whether you fancy taking over Western Europe or defending freedom from the Red hordes, do please come and join us or stop by to see how things are going on NATO’s Central Front.


Monty the Desert Rat

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