As some of you may be aware, my focus is currently firmly on the Cold War and the development of a version of TooFatLardies excellent Chain of Command rules to allow me to represent that conflict. I’ve decided on 20mm and needed some figures, so I fired up my browser and went on the hunt – this is about the results.

First requirement was for some Soviet Motor Rifle troops. I wanted to be able to represent a platoon and all the usual supports and I wanted to be able to portray both the pre-PKM structure and the post-PKM one (the Soviets introduced PKM machine guns into squads starting in the early 80s). Anyway, first port of call was, as always, Elhiem Miniatures. I’ve always been very pleased with what I have had from them and the excellent service, so I usually go there first. However, for me to buy (literally) into a range I need to see that the range covers all the key requirements. All too often I find ranges that just don’t meet all the basic requirements. Now I do appreciate that manufacturers invest a lot in ranges and some figures will never be big sellers and that’s a conundrum. Do they make a comprehensive range and accept low sales of some figures in the hope of the range selling well, or do they just produce the ones that sell well? I really can’t answer that except to say that there are a number of occasions when I have not gone with one range and selected another based solely on the range of figures available.

However, this was not an issue – Elhiem had all the figures I needed and a good range too. I was especially pleased to realise that not all my squads would look the same and that there would be no duplicate figures in any squad. Really chuffed by that.

And so, with all the bases covered, what about the figures? For me it is all about style, sculpting and casting.

First of all, I really like the style of Elhiem Miniatures’ figures. I don’t know if all the proportions are absolutely correct, but they LOOK right and that, for me, trumps everything. There is no ‘chunkiness’ about the figures but nor do they look ‘slender’. The weapons also seem in good proportion. I know this latter is a really difficult issue for sculptors, but these weapons look far closer to the mark than most whilst also not being too delicate; these are wargames figures after all and will get handled. There was also something else about these figures that I just couldn’t put my finger on until I started work on the BAOR figures and had a ‘flashback’. The poses were perfect, bringing back the memories of soldiers carrying weapons and webbing. The latter for infantry in the British Army is defined as a standard 44lbs and weapons are not light; these figures don’t look like they are wearing webbing and holding weapons, they look like they are CARRYING them. The slight lean on the man with the Carl Gustav on his back is just perfect.

And now the sculpting and casting as, for me, these 2 go together – the former can be severely compromised by the latter. With Elhiem, both are of the highest standards. The detail of vents on the stocks of weapons is clearly visible, faces are distinct, hands clearly defined and uniforms ‘creased’ in the right places, all with enough depth to really reward a wash/dry brush method but without being pronounced. Webbing straps are precise, straight edged and distinct – just run a paint brush along and the sculpting does a good chunk of the work for you. There is also a tremendous attention to detail – on the BAOR figures I noticed a small ‘bump’ on the back lower edge of the respirator pouch – hmmmm. And then it came back, the little pouch with cord tucked in it!! Superb. And that accuracy is another of my key requirements and is something that I always find with Elhiem.

But all of this would be pointless unless the casting was of the same standard – and it is. Cleaning the figures is easy. There are a few casting run offs but these snip away cleanly and easily. You can just about make out the odd mould line, but these are not pronounced and a quick ‘tickle’ with a file and they are gone. This is REALLY important to me, all too often I find myself deciding whether to get rid of mould lines and lose detail or leave the line and keep the detail. No such dilemmas here. And the voids in the crooks of arms? Nothing major – a little thin flash on rare occasions but a quick trim with a sharp knife and done.

And I really like the thin and flat bases – no trouble to blend into the final base.

You may have guessed, but these are wonderful figures and I really like them. They are a joy to work with and are amongst the very best figures I have ever worked with. I can only give the highest possible recommendation. I can only hope these photos do them some justice.

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And how did I paint them?

First off, a spray with Plastic Soldier Company British Khaki

A base cost of Vallejo English Uniform

A wash with diluted Army Painter Strong Tone

A dry brush with Vallejo US Field Drab

Leather is Vallejo leather

Webbing is Vallejo Russian Uniform washed with Olive green

Weapons black/light brown

Boots black

Helmets Russian Green with a dry brush of lightened Russian green

Patches – Army Painter Pure Red and Vallejo Flat Yellow

Flesh is Flat Flesh washed with dark sepia

And that’s about it!


Monty the Desert Rat



On the 13th of February 6 of us met at the Kirriemuir Wargames Club to playtest the Post War version of Chain of Command, which is being developed with TooFatLardies.

The table was laid out as below:


The left hand photo shows the layout from the British side and the right hand photo from the Soviet side. The line of trees across the Soviet baseline actually lines the edge of a road, so we allowed the Soviets to deploy vehicles anywhere along their table edge. The ground was all good going except the woods and cleared woodland in the middle, which were all Broken Ground. The hedges were all Medium Obstacles. This was taken just before I placed the brewed up T64 – the destruction of which set the battle in motion. The mat is by me, all the trees etc are by The Last Valley and are simply delightful, the roads (watch this space) are from Early War Miniatures and I have finally found the solution, at least for me, in terms of flexible roads – I’m really happy with them.

And we had a full, regular Soviet Motor Rifle Platoon in BMPs against 2 sections of elite British mechanised infantry, although the latter had wisely left their FV 432s back in a safe location!

We didn’t play the Patrol Phase at all – I simply positioned JOPs for both sides – this was because at this stage the Patrol Phase needs no testing as it has not altered from the core rules and because I wanted to press ahead and focus on the game play.

The Soviets went first and deployed a BMP on their left flank, one in the centre and a dismounted team on their right, pushed forward of the tree line and so a little exposed.


The British countered by deploying a full section and opening fire on the dismounts. The latter were hard hit over a couple of phases, losing 50% of their manpower and the Platoon Sergeant with them went down stunned. Shock was mounting and, with their leader down, they could do little but hunker down and try to weather the storm. They took no further substantive part in the game. The Section’s Carl Gustav (Charlie G) had a pop at the BMP, but missed. It was actually quite a hard target – some distance away, not in clear view and a low profile vehicle. Here are the deployed Brits (figures from Elhiem – absolutely stunning! I’ll be writing more here on the figures shortly, but they really are amongst the best I have ever worked on).

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So, round one to the British and all going swimmingly well! Enter the BMP in the centre. It began to put down HE on the plucky Brits and wiped out the MG team before starting to pile the shock on the rifle group. This forced the British to withdraw deeper into the woods to escape the fire and bring on the Platoon Sergeant to do a bit of ‘encouraging!’. He also brought the light mortar with him (smoke only at this time) but a first round hit put smoke right  in front of the centre BMP and blocked all its useful vision!

Action remained in the centre. The centre BMP dismounted its team with the Platoon Commander and began to push forward. The right hand squad’s BMP also came on behind their dismounts to provide support. Worried about the open ground to their right, the second British section came on and deployed in an L shape – gun group covering forward and the rifle group, with the Charlie G, covering across the road to the right flank. The gun group began piling the shock on the Soviet Platoon Commander’s team, killing a couple and effectively halting their progress. But not without loss, with the Soviet right flank BMP using its HE to good effect, and the British Section Commander had to move a couple of chaps across to keep the gun group in action.

Action now switched to the Soviet left – a sound move. They had forced the British to deploy and then pushed them back. The Soviet left flank BMP now headed flat out for the hedgeline to their front and the British rifle group went on to ‘overwatch’. The BMP halted at the hedge to disgorge its dismounts, who took a position along the hedge, the BMP surviving a close miss from the Charlie G in the process.

But time was marching on and the Soviet commander knew it was now all or nothing. He ordered both the centre and left flank BMPs to advance as fast as possible and try to exit the table before the clock ran down to 0!

The central BMP accelerated down the road, slowing to pass the burning T64 and relying on speed to get past the Charlie G on overwatch and it sooooo nearly worked. First round missed, but the second flew true and the BMP lurched to a halt. Meanwhile, the Soviet left flank BMP also crossed the hedge and began to accelerate towards the table edge. The British Section Commander steadied his gunner’s nerves and BOOM!, the BMP exploded with another direct hit.

These 2 kills and especially the loss of the 2 section commanders in charge of the vehicles left Soviet Force Morale, despite the use of a Chain of Command Dice to avoid one test, crashing and with little time left, the Soviets conceded! Here’s the table at the end, on the left looking from the Soviet right flank (you can see the 2 dismounted teams and the BMP in the foreground). The second shows it from the Soviet left flank and you can clearly see the foremost burning BMP on the road and its colleague just across the hedge.

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So, the verdict on what was a playtest first and foremost – a great game! All the players enjoyed themselves, the game went to the wire having swung back and forth and the overall consensus was that the result was credible, that the rules had played out well and that they had been easy to grasp! There were a few issues that need tweaking and clarifying, but it was, overall, an extremely successful outing for the rules and real testimony to the robustness of Richard Clarke’s original work.

Monty the Desert Rat






Here I sit recovering from a mammoth journey and a day on my feet and taking a moment to pause and reflect on the events of the weekend. Battleground is, I suppose, an old show under new management, so how did the new management do? Simply excellent. Anyone who has dealt with Pendraken will, I am sure, recognise such sentiments as friendly, helpful, efficient, organised and on the ball and all that carried through to Battleground in spades. Quite simply, from my perspective, one of the best organised shows I have attended.

The venue is also excellent. It’s a large sports hall so lots of space without feeling at all empty and also light, bright and cool. The café across the car park was also open in good time and got the bacon butties on early as a special favour – I know they did good business on the day.

How did it compare to previous years? I can’t say as it was a first visit for me, but it was an excellent show and I have already asked to come back again next year, which just about says it all!

As for the game, it was Scenario 21 from Operation WINTER STORM – the Soviet counter attack on the bridgehead over the MUSHKOVA River at BOLSHAYA-VASILEVKA. The Germans had their usual Panzer Grenadier platoon with a sniper and Panzerknacker team, whilst the Soviets were a little different from usual – an Elite Guards SMG platoon of 4 squads and a T34. Soviet Force Morale was 10 and the Germans were on 8. I had 2 new players, one on each side with Ian commanding the Soviets and Luke the Germans.

The Germans started with their free patrol moves and pushed forward across the board. The Soviets countered but were held back in their own third of the table but with one JOP right over on the table edge on their left flank. (Sorry, should have taken more photos but I was too busy running the game). The Germans had a chain across the middle of the board, choosing to deploy mid table to exploit some good fields of fire.

The Soviets opened by bringing on a squad centre right and pushing into a church. The Germans countered with all 3 squads deploying in a chain and with 2 having fields of fire to the church. The Soviet squad was exposed and started taking casualties, with the Junior Leader being the first to fall. Unable to rally shock, the Platoon Commander came on to bolster the section but some exceptional and intense German fire broke the squad and the German ended the turn – write off 1 squad and the Senior Leader. Soviet force morale plummets. Game over? Far from it. Something Chain of Command does superbly well is the ebb and flow of battle. The Soviets had now got their game together and brought on a squad on their far left, using a covered approach to threaten the Panzer Grenadiers in the building holding the German right flank. They also brought on the T34, which they held well back and protected by their infantry (another squad coming on to do just that) and they proceeded to pound the German right flank. The German platoon commander was forced to rush over to help keep the squad in the fight, but losses and shock mounted. The Germans had tried to counter by bringing on their sniper to cover the exposed right and deal with the lurking Soviets, but Gunter had clearly been at the Apfelkorn and couldn’t hit anything at all!! Showing commendable patience, the Soviets softened up their target and launched a close assault, through the overwatch fire and into the building. By the end, the Soviet squad was down to one man and a wounded Junior Leader and was broken, but the Germans were wiped out to a man – Junior Leader and Senior Leader included. German force morale dropped to 5, Soviet Force Morale – no change! Clever hoarding of Chain of Command Chits (I don’t use dice, heretic that I am!!!) meant they were able to avoid the 2 tests. Much closer now.

The Germans needed to do something sharpish and they pushed their left flank squad forward towards an exposed JOP and, despite another Soviet Squad deploying as quickly as they could to counter, the Germans first closed down the JOP, then captured it and then ended the turn – more Soviet force morale loss and down to 4 dice.

But, undeterred, the Soviets stuck to the plan. The T34 switched fire to the centre squad and began to pummel that with an SMG squad poised to finish the process. Taking losses, shock mounting, an unstable building and with the Junior Leader stunned and out for the Turn, the remnants did the only thing they could and pulled back out of the line of fire.

And then the Soviets lost the game! They pivoted their T34 to fire on the German left flank squad, holed up in the building they had occupied to capture the JOP and boxed in by a Soviet SMG squad. This seems sensible – repeating the route to success from earlier, pound with the T34 and then close assault. However, this was the chance the Germans had been waiting for. They used their Chain of Command chit to ambush with the Panzerknacker team. They had been waiting for a flank or rear attack as they needed that to throw the odds in their favour; and the attack was a blinder. No Soviets on overwatch to cut down the man with the charge, no Chain of Command chit to interrupt and some excellent German dice and poor Soviet dice and the T34 was brewed up. Cue one tank destruction badge, a pat on the back for the team leader for being so patient and picking his moment, and a further loss of Soviet force morale. And so we called it, a very narrow German victory as they had held, but they had lost the best part of 2 squads and the platoon commander. The Soviets had lost similarly – 2 squads and the platoon commander and so they still had 2 squads in good order. But they had also lost their ace, the T34, and, with SMGs and lots of open ground to cover while still facing 4 MG42s and with a Force Morale of 2, we felt it was too much to ask.

And so our campaign through the Show season comes to an end. It’s been great fun, I’d like to thank all the organisers, gamers and interested passers by for what has been a most enjoyable and entertaining first year on the show circuit for Monty’s. And especial thanks to Rich and TooFatLardies for such a great rule set and all the support throughout the year. We will return – watch this space to find out more!!


Monty the Desert Rat



It’s time again for an update on what’s been going on at Monty HQ! First off, we have completed some WW1 Scots:

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and then there are some early WW2 Germans:

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and finally, some Rif Wars tribesmen for Chain of Command.

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Hope these were of interest,


Monty the Desert Rat



And what a great day it was! It all went very smoothly – a tribute to the obvious hard work of the chaps of SESWC – and the show seemed very well attended as usual. There were 3 Lardie games there (Dux Brit and ITLSU as well as my CoC game) and we were all grouped close together, which was ideal.

Anyway, the game. I had 2 people who had not played CoC before and who were keen to give it a go. This was yet another scenario in the ongoing WINTER STORM campaign and, by this stage, we are well into the German drive on Stalingrad. The main defensive lines have been broken, 4th Cavalry Corps, which had posed a threat to the left flank of 6th Panzer Division, has been dealt with and the Panzers are driving north. They have crossed the Aksay River and pushed ahead to meet the Soviet reinforcements rushing to the area, aiming to defeat them in detail as they arrive.

The scenario itself saw 11th Panzer Regiment clash with the lead elements of 13th Tank Corps in an all armour battle. The Germans has 3 x Pz IIIJ (one with a senior leader) and one Pz IVG. The Soviets had 3 x T34/76 (one with a senior leader) and 2 x T70. The Germans had a radio net and a pool of 4 extra Command Dice to use one at a time at their discretion and this command and control advantage was to prove key!

We ran a patrol phase first – it suited the meeting nature of the engagement and I had tanks deploying from JOPs, which also worked well. The Soviets pushed forward hard on both flanks whilst the Germans held the centre. First on were the German Senior Leader in his Pz III and the Pz IV. Both deployed right centre. Two T34s then appeared on the Soviet left taking advantage of a forward JOP and they proceeded to try and turn the German flank on this side. The combined fire of the PzIII and PzIV gradually dealt with the second T34 – it’s main gun went, it was immobilised and the crew finally bailed. This prompted a Section Breaks throw on the Bad Things Happen Table. Meanwhile, the other T34 had turned the flank and engaged another Pz III that had come on in the centre, wounding the tank commander. That Pz III moved into dead ground and started towards the German left/Soviet right – more of this in a moment! The Senior Leader’s T34 then engaged the German senior leader’s Pz III, finally knocking it out (a Section Lost throw). The senior leader dashed across to the Pz IV and the duel continued with the T34 taking gun sight damage.

The other flank proved, however, to be decisive. The 2 Soviet T70s had come on here and tried to turn the German left, where there were also some vulnerable looking JOPs! They pushed forward hard and all the Germans could do was deploy the last Pz III to counter them. A firefight ensued with the Germans taking hits and being immobilised but the first T70 went up in flames (Section lost and Junior Leader lost tests! Soviet force morale was dropping). The second T70 forced a bail out but the other Pz III from the centre, shock recovered and with its commander slowly bleeding into unconciousness, had put itself into a prime position and KABOOOOM! Up went the second T70 and Soviet morale failed.

What of the 3rd T34? It made it on in the centre, but was not able to influence the action. So, another German victory and the march goes on!

How did the rules work in this all armour clash – brilliantly! No adjustment was needed at all. I didn’t use the more devastating advanced rules and this proved sound in this case; with more tanks, I would have done just that. The real difference was the C2 – the Germans on average activated 2 tanks each turn, although one was often by radio – to the Soviet’s 1 1/2. The Germans used their extra dice well to try and seize and maintain the initiative, allowing them to exploit opportunities better and it was this C2 that made the difference. The Soviet commander found it all a bit more disjointed, as it should have been. Overall, a great success – who said CoC is only for infantry!


Monty the Desert Rat

And here are the photos:





This post has been due for some time and I may well be about to do myself out of some work! But I do feel this is well worth sharing. Courtesy of the chaps at TooFatLardies, I have been drawn to the Spanish Civil War and the Espana! supplement to their excellent Chain of Command rules. Anyway, as I’m busy working on other people’s stuff, I have been trying to build up what I need in the margins and one requirement was buildings – 15mm in my case. I happened across some on EBay and they looked both pretty decent and at a good price, especially as they came ready painted. Following the links there, I got to the source of these products – Area 9. I had a good look through their website and was stunned at the difference, or rather lack of it, between prices for unpainted and painted. There had to be a catch here, I thought to myself. Anyway, I dipped my toe in and got a couple through EBay and was really pleased. For a very good price, I got a nicely cast building with removable roofs etc and it was painted to a pretty good standard too. I have now bought lots more (no specifics, Blogs have ears!!!!!) and have built up a good collection of varied buildings and I am very happy with them indeed. I may have a tinker – add some creeper foliage, maybe repaint some of the detail to get a variety of colours, but that’s just me. I could equally just put them on the table and they would do perfectly good service. I have added some photos to the bottom of this post so you can see for yourselves, although these photos really don’t do them justice, and I really do recommend checking their website and EBay store:



Neil is also a really nice bloke to do business with.

Rat Rating: 8 ½ out of 10!


Monty the Desert Rat


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Very much so! The lads of the Durham Club were great hosts and extremely helpful, especially to a one man/one rat band trying to do it all on their own! The atmosphere was very open and friendly, I thought the layout worked well, using the space to best effect, and I really do recommend a visit if you can be in the area at the time.

I had my Eastern Front Chain of Command set up there as normal (at least for this year!) along with my ‘pre-order collect on the day’ setup for Battlefront and Plastic Soldier Company. And here are some photos:


Hope to see you there next year,

Monty the Desert Rat



Now that I’m recovered from Deep Fried Lard II (an excellent day’s gaming), I thought I should post about the events of next weekend – THE DURHAM WARGAMES SHOW. This is a first time for me but I have heard so much good stuff about the Show that I am very excited to be going. I will be running 2 participation games as usual – both drawn from my Op WINTER STORM collection of scenarios and using TooFatLardies’ excellent Chain of Command rules and the associated campaign supplement: At the Sharp End. These will cover the opening events of WINTER STORM itself – the intial break in battle and then events on the left flank of the advance. Game 1 will start at 1030 and run to 1230; Game 2 will start at 1400 and run to 1600 – if you’d like to pre-book a place, please do drop me an email (the address is on the website if doing it from here proves difficult).

I’ll also have a load of stuff on the Bring and Buy – 15mm ACW, 15mm Eastern Front buildings, 28mm Fantasy, 20mm WW2, 15mm Pony Wars and other various items – should that be of any interest!

The Forces for the Day:

The Germans


OC: Unterfeldwebel Rolf Schweinsteiger

An Office Clerk in Augsberg since school, and then the army when called up. Age 48. As broad as he is tall, a barrel of a man.


Ober gefreiter Maximilian Flicke

A former Communist dock worker in Hamburg, he keeps quiet about his background now but leopards don’t change their spots. He hopes for better days in the future. Add +3 to age roll.
Age 35. A strapping 6 footer.
LMG 1 Maximilian Fliegle
ASST Daniel Lohner
RFN Tobias Kisslinger
RFN Leon Hafonstaangel
LMG 2 Fabian Lehman
ASST Lukas Lammesfelder
RFN Fabian Karge
RFN Paul Mòhlbach
RFN Jonas Artz


Gefreiter Michael Wallfisch

An inner‐city School boy from Berlin with a father in an armaments factory. He left the Hitler Jugend and joined the Army. He is a model citizen of the new Germany. Roll 1D6 only for age.
Age 23. Average, unremarkable appearance.
LMG 1 Jonas Pfeiffer
ASST Maximilian Ettmuller
RFN Tim Mosbauer
RFN Daniel Kolf
LMG 2 Tobias Saggau
ASST Felix Beerbaum
RFN Jonas Klinsmann
RFN Alexander Wiese
RFN Lukas Schwarzacher


Ober gefreiter Gert Oberkamp

A cabaret musician originally from Leipzig, he played with all the big stars before being called up. He still hankers for some “degenerate art” and listens on foreign radio broadcasts when he can.
Age 30. Tall and thin.
LMG 1 Julian Mellenthin
ASST Maximilian Beyer
RFN Paul Feinblatt
RFN Florian Scholze
LMG 2 David Backstedt
ASST Tobias Zobel
RFN Paul Fersten
RFN Julian Kresch
RFN Tim Reinelt

The Soviets

First Iteration – the rifle platoon


OC: Leytenant Dmitriy Vinogradov

He studied hard in the Tekhnikum in Sevastopol to learn the skills which you would use upon graduation to distribute bumper turnip crops to the peoples of all the Soviet Union. You are a loyal Party member and fine Soviet citizen.

Age 23, An average sort. Unremarkable.


Serzhant Yegor PetrovA mechanic from Moscow. He trained on engines and there is nothing about the internal combustion engine that you cannot fix. Age 27, A true bantam, short but full of fight.
LMG Maxim Sokolov
ASST Alexei Semyonov
RFN Nikolai Kozlov
RFN Aleksey Popov
RFN Ivan Golyubev
RFN Ivan Vasilyev
RFN Segey Kuznetsov
RFN Yegor Pavlov



Serzhant Ivan NovikovA clerk in an office in Kiev , involved with the implementation of the Five Year Plan. Age 24, A strapping six‐footer.
LMG Dmitriy Ivanov
ASST Andrey Morozov
RFN Mikhail Vasilyev
RFN Alexei Semyonov
RFN Yuri Kuznetsov
RFN Vladimir Vorobyrov
RFN Artyom Petrov
RFN Nikita Volkov


Serzhant Maxim LebedevA worker in a factory in Chelyabinsk producing much needed armaments. He volunteered for the Army when his factory was moved to the Urals to save it from the rapacious invader of Soviet soil. One day he will return, a hero of the Soviet Union! Age 23, A strapping six‐footer.
LMG Anatoly Zaytesev
ASST Alexsandr Vorobyrov
RFN Nikolai Solovynov
RFN Maxim Vasilyev
RFN Andrey Kuznetsov
RFN Mikhail Petrov
RFN Aleksey Morozov
RFN Alexsandr Vorobyrov



Serzhant Anatoly Pavlov A bookbinder in the Party Press Offices in Krasnoyarsk, he volunteered for the Great Patriotic War as soon as the fascist beasts invaded the mother country. He is an upstanding Soviet citizen.Age 28, An average sort. Unremarkable.
LMG Mikhail Ivanov
ASST Vladimir Pavlov
RFN Nikita Lebedev
RFN Yegor Volkov
RFN Yuri Popov
RFN Aleksey Pavlov
RFN Segey Smirnov
RFN Aleksey Kozlov


And the remnants of the cavalry platoon – will they re-appear?


OC: Leytenant Andrey Sokolov

He supervised the workers on the collective farm in Gerogia where bumper turnip crops were grown. He is a loyal Party member and fine Soviet citizen but his peasant background means he takes care to look after his men. Add +1 to the men’s opinion.

Age 25, tall and thin.


Serzhant Igor VolkovA worker in a factory in Kiev producing much needed armaments. He volunteered for the Army when his factory was moved to the Urals to save it from the rapacious invader of Soviet soil. One day he will return a hero of the Soviet Union!Age 27, an average sort, unremarkable. WIA POKHELBIN 5/12/42
LMG Anatoly Zaytesev
ASST Dmitriy Novikov
RFN Aleksey Popov
RFN Segey Sokolov
RFN Nikita Kozlov
RFN Yuri Smirnov
RFN Maxim Vinogradov KIA POKHELBIN 5/12/42
RFN Mikhail Petrov


Serzhant Nikolai SokolovA mechanic from Minsk. He trained on engines and there is nothing about the internal combustion engine that he cannot fix.Age 27, an average sort, unremarkable.
LMG Andrey Vorobyrov
ASST Yuri Vasilyev
RFN Yegor Petrov
RFN Anatoly Semyonov KIA MAJORSKI 5/12/42
RFN Vladimir Sokolov KIA MAJORSKI 5/12/42
RFN Maxim Petrov KIA MAJORSKI 5/12/42
RFN Igor Vinogradov
RFN Alexei Semyonov KIA MAJORSKI 5/12/42


Serzhant Yegor PopovThe son of a small shopkeeper in Eastern Russia, he fights for Holy Mother Russia in her hour of need.Age 21, An intellectual looking man of average to short height. KIA POKHELBIN 5/12/42
RFN Acting Serzhant(command radius 3″) Andrey KuznetsovA musician in the State Orchestra from Bryansk. His fingers are now scarred and dirty, but the work he does now is of greater importance than music. He fights for the rights of the workers and peasants of the world!Age 24, As broad as he is tall. A barrel of a man.
LMG Artyom Petrov
ASST Yegor Kozlov
RFN Maxim Morozov
RFN Ivan Golyubev KIA POKHELBIN 5/12/42
RFN Yuri Lebedev KIA POKHELBIN 5/12/42
RFN Segey Bogdanov KIA POKHELBIN 5/12/42
RFN Nikolai Vinogradov KIA POKHELBIN 5/12/42


Serzhant Daniil VasilyevA worker on a collective farm near Belgorod producing food for the Soviet people and their fraternal allies. The Army has been a harsh school, but he has survived and killed many fascists. His men look to him for leadership as they know he is one of them.Age 23, A strapping six‐footer.
LMG Yuri Vinogradov
ASST Vladimir Morozov
RFN Mikhail Smirnov
RFN Segey Ivanov KIA MAJORSKI 5/12/42
RFN Alexsandr Golyubev KIA MAJORSKI 5/12/42
RFN Yegor Kozlov
RFN Dmitriy Golyubev
RFN Dmitriy Zaytesev



Monty the Desert Rat